Bioshock: literary references and guns are awesome
Technophile
Jonathan Harrop
Issue date: 9/12/07 Section: Life & Style
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Last Wednesday, Apple Inc. anounced the brand new generation of iPods.
This is, generally speaking, newsworthy.
Except the only real development to the line is the iPod Touch (Available in 8GB and 16GB flavors), which I talked about at length two weeks ago, since it is essentially an iPhone minus the phone and SMS features.
Oh, and the now renamed "Classic" iPod comes in the ungodly 80GB and 160GB versions. Also, the new Nano looks like a fat kid sat on an iPod Photo.
They dropped the price of an 8GB iPhone to $399 and are sending everyone who bought one before a $100 Apple Gift Card, with Mr. Jobs announcing more details about that next week.
So, with that out of the way, I would be remiss if I didn't cover what is, currently, the number one contender for "Game of the Year" from many publications - "Bioshock".
2K Games' first-person-shooter has begun a rampage across the pages of gaming magazines and the Internet with multiple perfect scores.
"Bioshock" is one of those games that not many people saw coming. There was a considerable amount of Internet buzz about it, especially after this year's E3 demonstrations, but that game wasn't advertised heavily.
To put it lightly, Bioshock is outstanding.
It is easily a better one-player experience than any game I've played recently, even eclipsing last year's awesome game, "Gears of War."
Part of this is because "Bioshock" is designed as single-player experience and "Gears of War" was designed with multi-player and co-op in mind, with the single-player experience far less fun and far more frustrating as a result. (Try co-op on a big-screen with a friend and you'll see what I mean).
At the outset of the game, the player finds himself rescued from a mid ocean plane crash by descending to a hitherto unknown underwater city known as Rapture. There, among the Gatsby-esque decorations, the players agree to help a friendly Scottish man on the radio named Atlas save his family, with the promise of his help in return.
This is, generally speaking, newsworthy.
Except the only real development to the line is the iPod Touch (Available in 8GB and 16GB flavors), which I talked about at length two weeks ago, since it is essentially an iPhone minus the phone and SMS features.
Oh, and the now renamed "Classic" iPod comes in the ungodly 80GB and 160GB versions. Also, the new Nano looks like a fat kid sat on an iPod Photo.
They dropped the price of an 8GB iPhone to $399 and are sending everyone who bought one before a $100 Apple Gift Card, with Mr. Jobs announcing more details about that next week.
So, with that out of the way, I would be remiss if I didn't cover what is, currently, the number one contender for "Game of the Year" from many publications - "Bioshock".
2K Games' first-person-shooter has begun a rampage across the pages of gaming magazines and the Internet with multiple perfect scores.
"Bioshock" is one of those games that not many people saw coming. There was a considerable amount of Internet buzz about it, especially after this year's E3 demonstrations, but that game wasn't advertised heavily.
To put it lightly, Bioshock is outstanding.
It is easily a better one-player experience than any game I've played recently, even eclipsing last year's awesome game, "Gears of War."
Part of this is because "Bioshock" is designed as single-player experience and "Gears of War" was designed with multi-player and co-op in mind, with the single-player experience far less fun and far more frustrating as a result. (Try co-op on a big-screen with a friend and you'll see what I mean).
At the outset of the game, the player finds himself rescued from a mid ocean plane crash by descending to a hitherto unknown underwater city known as Rapture. There, among the Gatsby-esque decorations, the players agree to help a friendly Scottish man on the radio named Atlas save his family, with the promise of his help in return.
Spring Break
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